A downloadable game


A man awakens in a cold, desolate room with no memory of how he got there. Confined within an intricate and twisted labyrinth of torment, he is subjected to a series of cruel, game-like punishments designed to push him to his physical and mental limits. With each challenge he faces, he edges closer to uncovering the truth behind his captivity.

As he navigates through a maze of deadly traps and cryptic clues, fragments of his past begin to resurface. The prison itself seems to be carefully constructed, with each room, every puzzle, and each torturous task holding a key to the identity of the shadowy figure controlling his fate. The man is relentlessly pursued by the killer—a mysterious force who seems to know his every move and secret.

As the pieces of the puzzle come together, he learns that the answers lie not just in the outside world but deep within his own fractured memories. The more he discovers about the place and its purpose, the more he realizes that his freedom hinges on understanding the killer’s motives. But the closer he gets to the truth, the darker and more personal the revelations become. With every choice he makes, the line between survival and madness blurs. Can he escape before he becomes the next victim, or is his fate already sealed?


The game Smile is a psychological horror experience that draws loose inspiration from various legends, historical events, and true crime cases in Philippine history. It takes these elements as a foundation to build its own dark and immersive narrative. However, it is important to clarify that while the game may include themes or concepts reminiscent of real-world stories, its events, characters, and storyline are entirely fictional and the result of creative interpretation.

This game explores themes of fear, guilt, and the haunting nature of the past, weaving a story that blends psychological torment with elements of folklore and mystery. The diverse influences allow Smile to present a multi-layered narrative that delves into the complexities of human emotion and the consequences of choices. These inspirations are not direct retellings of historical events but rather serve as a creative spark to craft a unique and compelling experience.

Players will encounter chilling events, unsettling notes, and thought-provoking discoveries, but none of these are factual or intended to mirror real-life occurrences. Any resemblance to actual people, places, or situations is purely coincidental or used symbolically to enhance the game’s atmosphere.

Ultimately, Smile is a work of fiction, designed to immerse players in a deeply personal journey while delivering moments of horror and suspense. Its purpose is not to recreate history but to provide a unique narrative that challenges players’ perspectives and leaves them questioning the boundaries between reality and imagination.


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